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  • Usuario
Posted

Buenas! Tengo dos dudas relacionadas a las animaciones MTA.

 

1.- cómo puedo hacer que el usuario haga una animación pero que al mismo tiempo pueda caminar? Ej: caminar usando la anim 'phone_talk'.

 

2.- cómo puedo agregar nuevas animaciones a mí MTA server? He visto servidores con animaciones personalizadas y quisiera hacer unas propias para mí servidor Biohazard...

 

- espero respuestas y gracias de antemano. :)

  • Ex-Staff
Posted

1. Hay algunas animaciones que permiten caminar y otras no.

 

2. Que yo sepa no se pueden agregar animaciones personalizadas aun. Puede que usen animaciones ya existentes ;)

  • Usuario
Posted (edited)

puedes hacer las animaciones atreves de un gui que muchas de ellas las puedes encontrar en la comunidad del mta o la puedes hacer por comandos c: y sobre las animaciones aca te dejo un pack de nuchas de ellas

 

 

<catalog type="anim">
	<group name="AIRPORT">
		<anim name="thrw_barl_thrw" />
	</group>
	<group name="Attractors">
		<anim name="Stepsit_in" />
		<anim name="Stepsit_loop" />
		<anim name="Stepsit_out" /> 
	</group>
	<group name="BAR">
		<anim name="Barcustom_get" />
		<anim name="Barcustom_loop" />
		<anim name="Barcustom_order" />
		<anim name="BARman_idle" />
		<anim name="Barserve_bottle" />
		<anim name="Barserve_give" />
		<anim name="Barserve_glass" />
		<anim name="Barserve_in" />
		<anim name="Barserve_loop" />
		<anim name="Barserve_order" />
		<anim name="dnk_stndF_loop" />
		<anim name="dnk_stndM_loop" /> 
	</group>
	<group name="BASEBALL">
		<anim name="Bat_1" />
		<anim name="Bat_2" />
		<anim name="Bat_3" />
		<anim name="Bat_4" />
		<anim name="Bat_block" />
		<anim name="Bat_Hit_1" />
		<anim name="Bat_Hit_2" />
		<anim name="Bat_Hit_3" />
		<anim name="Bat_IDLE" />
		<anim name="Bat_M" />
		<anim name="BAT_PART" /> 
	</group>
	<group name="BD_FIRE">
		<anim name="BD_Fire1" />
		<anim name="BD_Fire2" />
		<anim name="BD_Fire3" />
		<anim name="BD_GF_Wave" />
		<anim name="BD_Panic_01" />
		<anim name="BD_Panic_02" />
		<anim name="BD_Panic_03" />
		<anim name="BD_Panic_04" />
		<anim name="BD_Panic_Loop" />
		<anim name="Grlfrd_Kiss_03" />
		<anim name="M_smklean_loop" />
		<anim name="Playa_Kiss_03" />
		<anim name="wash_up" /> 
	</group>
	<group name="BEACH">
		<anim name="bather" />
		<anim name="Lay_Bac_Loop" />
		<anim name="ParkSit_M_loop" />
		<anim name="ParkSit_W_loop" />
		<anim name="SitnWait_loop_W" /> 
	</group>
	<group name="benchpress">
		<anim name="gym_bp_celebrate" />
		<anim name="gym_bp_down" />
		<anim name="gym_bp_getoff" />
		<anim name="gym_bp_geton" />
		<anim name="gym_bp_up_A" />
		<anim name="gym_bp_up_B" />
		<anim name="gym_bp_up_smooth" /> 
	</group>
	<group name="BF_injection">
		<anim name="BF_getin_LHS" />
		<anim name="BF_getin_RHS" />
		<anim name="BF_getout_LHS" />
		<anim name="BF_getout_RHS" /> 
	</group>
	<group name="BIKED">
		<anim name="BIKEd_Back" />
		<anim name="BIKEd_drivebyFT" />
		<anim name="BIKEd_drivebyLHS" />
		<anim name="BIKEd_drivebyRHS" />
		<anim name="BIKEd_Fwd" />
		<anim name="BIKEd_getoffBACK" />
		<anim name="BIKEd_getoffLHS" />
		<anim name="BIKEd_getoffRHS" />
		<anim name="BIKEd_hit" />
		<anim name="BIKEd_jumponL" />
		<anim name="BIKEd_jumponR" />
		<anim name="BIKEd_kick" />
		<anim name="BIKEd_Left" />
		<anim name="BIKEd_passenger" />
		<anim name="BIKEd_pushes" />
		<anim name="BIKEd_Ride" />
		<anim name="BIKEd_Right" />
		<anim name="BIKEd_shuffle" />
		<anim name="BIKEd_Still" /> 
	</group>
	<group name="BIKEH">
		<anim name="BIKEh_Back" />
		<anim name="BIKEh_drivebyFT" />
		<anim name="BIKEh_drivebyLHS" />
		<anim name="BIKEh_drivebyRHS" />
		<anim name="BIKEh_Fwd" />
		<anim name="BIKEh_getoffBACK" />
		<anim name="BIKEh_getoffLHS" />
		<anim name="BIKEh_getoffRHS" />
		<anim name="BIKEh_hit" />
		<anim name="BIKEh_jumponL" />
		<anim name="BIKEh_jumponR" />
		<anim name="BIKEh_kick" />
		<anim name="BIKEh_Left" />
		<anim name="BIKEh_passenger" />
		<anim name="BIKEh_pushes" />
		<anim name="BIKEh_Ride" />
		<anim name="BIKEh_Right" />
		<anim name="BIKEh_Still" /> 
	</group>
	<group name="BIKELEAP">
		<anim name="bk_blnce_in" />
		<anim name="bk_blnce_out" />
		<anim name="bk_jmp" />
		<anim name="bk_rdy_in" />
		<anim name="bk_rdy_out" />
		<anim name="struggle_cesar" />
		<anim name="struggle_driver" />
		<anim name="truck_driver" />
		<anim name="truck_getin" /> 
	</group>
	<group name="BIKES">
		<anim name="BIKEs_Back" />
		<anim name="BIKEs_drivebyFT" />
		<anim name="BIKEs_drivebyLHS" />
		<anim name="BIKEs_drivebyRHS" />
		<anim name="BIKEs_Fwd" />
		<anim name="BIKEs_getoffBACK" />
		<anim name="BIKEs_getoffLHS" />
		<anim name="BIKEs_getoffRHS" />
		<anim name="BIKEs_hit" />
		<anim name="BIKEs_jumponL" />
		<anim name="BIKEs_jumponR" />
		<anim name="BIKEs_kick" />
		<anim name="BIKEs_Left" />
		<anim name="BIKEs_passenger" />
		<anim name="BIKEs_pushes" />
		<anim name="BIKEs_Ride" />
		<anim name="BIKEs_Right" />
		<anim name="BIKEs_Snatch_L" />
		<anim name="BIKEs_Snatch_R" />
		<anim name="BIKEs_Still" /> 
	</group>
	<group name="BIKEV">
		<anim name="BIKEv_Back" />
		<anim name="BIKEv_drivebyFT" />
		<anim name="BIKEv_drivebyLHS" />
		<anim name="BIKEv_drivebyRHS" />
		<anim name="BIKEv_Fwd" />
		<anim name="BIKEv_getoffBACK" />
		<anim name="BIKEv_getoffLHS" />
		<anim name="BIKEv_getoffRHS" />
		<anim name="BIKEv_hit" />
		<anim name="BIKEv_jumponL" />
		<anim name="BIKEv_jumponR" />
		<anim name="BIKEv_kick" />
		<anim name="BIKEv_Left" />
		<anim name="BIKEv_passenger" />
		<anim name="BIKEv_pushes" />
		<anim name="BIKEv_Ride" />
		<anim name="BIKEv_Right" />
		<anim name="BIKEv_Still" /> 
	</group>
	<group name="BIKE_DBZ">
		<anim name="Pass_Driveby_BWD" />
		<anim name="Pass_Driveby_FWD" />
		<anim name="Pass_Driveby_LHS" />
		<anim name="Pass_Driveby_RHS" /> 
	</group>
	<group name="BMX">
		<anim name="BMX_back" />
		<anim name="BMX_bunnyhop" />
		<anim name="BMX_drivebyFT" />
		<anim name="BMX_driveby_LHS" />
		<anim name="BMX_driveby_RHS" />
		<anim name="BMX_fwd" />
		<anim name="BMX_getoffBACK" />
		<anim name="BMX_getoffLHS" />
		<anim name="BMX_getoffRHS" />
		<anim name="BMX_jumponL" />
		<anim name="BMX_jumponR" />
		<anim name="BMX_Left" />
		<anim name="BMX_pedal" />
		<anim name="BMX_pushes" />
		<anim name="BMX_Ride" />
		<anim name="BMX_Right" />
		<anim name="BMX_sprint" />
		<anim name="BMX_still" /> 
	</group>
	<group name="BOMBER">
		<anim name="BOM_Plant" />
		<anim name="BOM_Plant_2Idle" />
		<anim name="BOM_Plant_Crouch_In" />
		<anim name="BOM_Plant_Crouch_Out" />
		<anim name="BOM_Plant_In" />
		<anim name="BOM_Plant_Loop" /> 
	</group>
	<group name="BOX">
		<anim name="boxhipin" />
		<anim name="boxhipup" />
		<anim name="boxshdwn" />
		<anim name="boxshup" />
		<anim name="bxhipwlk" />
		<anim name="bxhwlki" />
		<anim name="bxshwlk" />
		<anim name="bxshwlki" />
		<anim name="bxwlko" />
		<anim name="catch_box" /> 
	</group>
	<group name="BSKTBALL">
		<anim name="BBALL_def_jump_shot" />
		<anim name="BBALL_def_loop" />
		<anim name="BBALL_def_stepL" />
		<anim name="BBALL_def_stepR" />
		<anim name="BBALL_Dnk" />
		<anim name="BBALL_Dnk_Gli" />
		<anim name="BBALL_Dnk_Gli_O" />
		<anim name="BBALL_Dnk_Lnch" />
		<anim name="BBALL_Dnk_Lnch_O" />
		<anim name="BBALL_Dnk_Lnd" />
		<anim name="BBALL_Dnk_O" />
		<anim name="BBALL_idle" />
		<anim name="BBALL_idle2" />
		<anim name="BBALL_idle2_O" />
		<anim name="BBALL_idleloop" />
		<anim name="BBALL_idleloop_O" />
		<anim name="BBALL_idle_O" />
		<anim name="BBALL_Jump_Cancel" />
		<anim name="BBALL_Jump_Cancel_O" />
		<anim name="BBALL_Jump_End" />
		<anim name="BBALL_Jump_Shot" />
		<anim name="BBALL_Jump_Shot_O" />
		<anim name="BBALL_Net_Dnk_O" />
		<anim name="BBALL_pickup" />
		<anim name="BBALL_pickup_O" />
		<anim name="BBALL_react_miss" />
		<anim name="BBALL_react_score" />
		<anim name="BBALL_run" />
		<anim name="BBALL_run_O" />
		<anim name="BBALL_SkidStop_L" />
		<anim name="BBALL_SkidStop_L_O" />
		<anim name="BBALL_SkidStop_R" />
		<anim name="BBALL_SkidStop_R_O" />
		<anim name="BBALL_walk" />
		<anim name="BBALL_WalkStop_L" />
		<anim name="BBALL_WalkStop_L_O" />
		<anim name="BBALL_WalkStop_R" />
		<anim name="BBALL_WalkStop_R_O" />
		<anim name="BBALL_walk_O" />
		<anim name="BBALL_walk_start" />
		<anim name="BBALL_walk_start_O" /> 
	</group>
	<group name="BUDDY">
		<anim name="buddy_crouchfire" />
		<anim name="buddy_crouchreload" />
		<anim name="buddy_fire" />
		<anim name="buddy_fire_poor" />
		<anim name="buddy_reload" /> 
	</group>
	<group name="BUS">
		<anim name="BUS_close" />
		<anim name="BUS_getin_LHS" />
		<anim name="BUS_getin_RHS" />
		<anim name="BUS_getout_LHS" />
		<anim name="BUS_getout_RHS" />
		<anim name="BUS_jacked_LHS" />
		<anim name="BUS_open" />
		<anim name="BUS_open_RHS" />
		<anim name="BUS_pullout_LHS" /> 
	</group>
	<group name="CAMERA">
		<anim name="camcrch_cmon" />
		<anim name="camcrch_idleloop" />
		<anim name="camcrch_stay" />
		<anim name="camcrch_to_camstnd" />
		<anim name="camstnd_cmon" />
		<anim name="camstnd_idleloop" />
		<anim name="camstnd_lkabt" />
		<anim name="camstnd_to_camcrch" />
		<anim name="piccrch_in" />
		<anim name="piccrch_out" />
		<anim name="piccrch_take" />
		<anim name="picstnd_in" />
		<anim name="picstnd_out" />
		<anim name="picstnd_take" /> 
	</group>
	<group name="CAR">
		<anim name="Fixn_Car_Loop" />
		<anim name="Fixn_Car_Out" />
		<anim name="flag_drop" />
		<anim name="Sit_relaxed" />
		<anim name="Tap_hand" />
		<anim name="Tyd2car_bump" />
		<anim name="Tyd2car_high" />
		<anim name="Tyd2car_low" />
		<anim name="Tyd2car_med" />
		<anim name="Tyd2car_TurnL" />
		<anim name="Tyd2car_TurnR" /> 
	</group>
	<group name="CARRY">
		<anim name="crry_prtial" />
		<anim name="liftup" />
		<anim name="liftup05" />
		<anim name="liftup105" />
		<anim name="putdwn" />
		<anim name="putdwn05" />
		<anim name="putdwn105" /> 
	</group>
	<group name="CAR_CHAT">
		<anim name="carfone_in" />
		<anim name="carfone_loopA" />
		<anim name="carfone_loopA_to_B" />
		<anim name="carfone_loopB" />
		<anim name="carfone_loopB_to_A" />
		<anim name="carfone_out" />
		<anim name="CAR_Sc1_BL" />
		<anim name="CAR_Sc1_BR" />
		<anim name="CAR_Sc1_FL" />
		<anim name="CAR_Sc1_FR" />
		<anim name="CAR_Sc2_FL" />
		<anim name="CAR_Sc3_BR" />
		<anim name="CAR_Sc3_FL" />
		<anim name="CAR_Sc3_FR" />
		<anim name="CAR_Sc4_BL" />
		<anim name="CAR_Sc4_BR" />
		<anim name="CAR_Sc4_FL" />
		<anim name="CAR_Sc4_FR" />
		<anim name="car_talkm_in" />
		<anim name="car_talkm_loop" />
		<anim name="car_talkm_out" /> 
	</group>
	<group name="CASINO">
		<anim name="cards_in" />
		<anim name="cards_loop" />
		<anim name="cards_lose" />
		<anim name="cards_out" />
		<anim name="cards_pick_01" />
		<anim name="cards_pick_02" />
		<anim name="cards_raise" />
		<anim name="cards_win" />
		<anim name="dealone" />
		<anim name="manwinb" />
		<anim name="manwind" />
		<anim name="Roulette_bet" />
		<anim name="Roulette_in" />
		<anim name="Roulette_loop" />
		<anim name="Roulette_lose" />
		<anim name="Roulette_out" />
		<anim name="Roulette_win" />
		<anim name="Slot_bet_01" />
		<anim name="Slot_bet_02" />
		<anim name="Slot_in" />
		<anim name="Slot_lose_out" />
		<anim name="Slot_Plyr" />
		<anim name="Slot_wait" />
		<anim name="Slot_win_out" />
		<anim name="wof" /> 
	</group>
	<group name="CHAINSAW">
		<anim name="CSAW_1" />
		<anim name="CSAW_2" />
		<anim name="CSAW_3" />
		<anim name="CSAW_G" />
		<anim name="CSAW_Hit_1" />
		<anim name="CSAW_Hit_2" />
		<anim name="CSAW_Hit_3" />
		<anim name="csaw_part" />
		<anim name="IDLE_csaw" />
		<anim name="WEAPON_csaw" />
		<anim name="WEAPON_csawlo" /> 
	</group>
	<group name="CHOPPA">
		<anim name="CHOPPA_back" />
		<anim name="CHOPPA_bunnyhop" />
		<anim name="CHOPPA_drivebyFT" />
		<anim name="CHOPPA_driveby_LHS" />
		<anim name="CHOPPA_driveby_RHS" />
		<anim name="CHOPPA_fwd" />
		<anim name="CHOPPA_getoffBACK" />
		<anim name="CHOPPA_getoffLHS" />
		<anim name="CHOPPA_getoffRHS" />
		<anim name="CHOPPA_jumponL" />
		<anim name="CHOPPA_jumponR" />
		<anim name="CHOPPA_Left" />
		<anim name="CHOPPA_pedal" />
		<anim name="CHOPPA_Pushes" />
		<anim name="CHOPPA_ride" />
		<anim name="CHOPPA_Right" />
		<anim name="CHOPPA_sprint" />
		<anim name="CHOPPA_Still" /> 
	</group>
	<group name="CLOTHES">
		<anim name="CLO_Buy" />
		<anim name="CLO_In" />
		<anim name="CLO_Out" />
		<anim name="CLO_Pose_Hat" />
		<anim name="CLO_Pose_In" />
		<anim name="CLO_Pose_In_O" />
		<anim name="CLO_Pose_Legs" />
		<anim name="CLO_Pose_Loop" />
		<anim name="CLO_Pose_Out" />
		<anim name="CLO_Pose_Out_O" />
		<anim name="CLO_Pose_Shoes" />
		<anim name="CLO_Pose_Torso" />
		<anim name="CLO_Pose_Watch" /> 
	</group>
	<group name="COACH">
		<anim name="COACH_inL" />
		<anim name="COACH_inR" />
		<anim name="COACH_opnL" />
		<anim name="COACH_opnR" />
		<anim name="COACH_outL" />
		<anim name="COACH_outR" /> 
	</group>
	<group name="COLT45">
		<anim name="2guns_crouchfire" />
		<anim name="colt45_crouchfire" />
		<anim name="colt45_crouchreload" />
		<anim name="colt45_fire" />
		<anim name="colt45_fire_2hands" />
		<anim name="colt45_reload" />
		<anim name="sawnoff_reload" /> 
	</group>
	<group name="COP_AMBIENT">
		<anim name="Copbrowse_in" />
		<anim name="Copbrowse_loop" />
		<anim name="Copbrowse_nod" />
		<anim name="Copbrowse_out" />
		<anim name="Copbrowse_shake" />
		<anim name="Coplook_in" />
		<anim name="Coplook_loop" />
		<anim name="Coplook_nod" />
		<anim name="Coplook_out" />
		<anim name="Coplook_shake" />
		<anim name="Coplook_think" />
		<anim name="Coplook_watch" /> 
	</group>
	<group name="COP_DVBYZ">
		<anim name="COP_Dvby_B" />
		<anim name="COP_Dvby_FT" />
		<anim name="COP_Dvby_L" />
		<anim name="COP_Dvby_R" /> 
	</group>
	<group name="CRACK">
		<anim name="Bbalbat_Idle_01" />
		<anim name="Bbalbat_Idle_02" />
		<anim name="crckdeth1" />
		<anim name="crckdeth2" />
		<anim name="crckdeth3" />
		<anim name="crckdeth4" />
		<anim name="crckidle1" />
		<anim name="crckidle2" />
		<anim name="crckidle3" />
		<anim name="crckidle4" /> 
	</group>
	<group name="CRIB">
		<anim name="CRIB_Console_Loop" />
		<anim name="CRIB_Use_Switch" />
		<anim name="PED_Console_Loop" />
		<anim name="PED_Console_Loose" />
		<anim name="PED_Console_Win" /> 
	</group>
	<group name="DAM_JUMP">
		<anim name="DAM_Dive_Loop" />
		<anim name="DAM_Land" />
		<anim name="DAM_Launch" />
		<anim name="Jump_Roll" />
		<anim name="SF_JumpWall" /> 
	</group>
	<group name="DANCING">
		<anim name="bd_clap" />
		<anim name="bd_clap1" />
		<anim name="dance_loop" />
		<anim name="DAN_Down_A" />
		<anim name="DAN_Left_A" />
		<anim name="DAN_Loop_A" />
		<anim name="DAN_Right_A" />
		<anim name="DAN_Up_A" />
		<anim name="dnce_M_a" />
		<anim name="dnce_M_b" />
		<anim name="dnce_M_c" />
		<anim name="dnce_M_d" />
		<anim name="dnce_M_e" /> 
	</group>
	<group name="DEALER">
		<anim name="DEALER_DEAL" />
		<anim name="DEALER_IDLE" />
		<anim name="DEALER_IDLE_01" />
		<anim name="DEALER_IDLE_02" />
		<anim name="DEALER_IDLE_03" />
		<anim name="DRUGS_BUY" />
		<anim name="shop_pay" /> 
	</group>
	<group name="DILDO">
		<anim name="DILDO_1" />
		<anim name="DILDO_2" />
		<anim name="DILDO_3" />
		<anim name="DILDO_block" />
		<anim name="DILDO_G" />
		<anim name="DILDO_Hit_1" />
		<anim name="DILDO_Hit_2" />
		<anim name="DILDO_Hit_3" />
		<anim name="DILDO_IDLE" /> 
	</group>
	<group name="DODGE">
		<anim name="Cover_Dive_01" />
		<anim name="Cover_Dive_02" />
		<anim name="Crushed" />
		<anim name="Crush_Jump" /> 
	</group>
	<group name="DOZER">
		<anim name="DOZER_Align_LHS" />
		<anim name="DOZER_Align_RHS" />
		<anim name="DOZER_getin_LHS" />
		<anim name="DOZER_getin_RHS" />
		<anim name="DOZER_getout_LHS" />
		<anim name="DOZER_getout_RHS" />
		<anim name="DOZER_Jacked_LHS" />
		<anim name="DOZER_Jacked_RHS" />
		<anim name="DOZER_pullout_LHS" />
		<anim name="DOZER_pullout_RHS" /> 
	</group>
	<group name="DRIVEBYS">
		<anim name="Gang_DrivebyLHS" />
		<anim name="Gang_DrivebyLHS_Bwd" />
		<anim name="Gang_DrivebyLHS_Fwd" />
		<anim name="Gang_DrivebyRHS" />
		<anim name="Gang_DrivebyRHS_Bwd" />
		<anim name="Gang_DrivebyRHS_Fwd" />
		<anim name="Gang_DrivebyTop_LHS" />
		<anim name="Gang_DrivebyTop_RHS" /> 
	</group>
	<group name="FAT">
		<anim name="FatIdle" />
		<anim name="FatIdle_armed" />
		<anim name="FatIdle_Csaw" />
		<anim name="FatIdle_Rocket" />
		<anim name="FatRun" />
		<anim name="FatRun_armed" />
		<anim name="FatRun_Csaw" />
		<anim name="FatRun_Rocket" />
		<anim name="FatSprint" />
		<anim name="FatWalk" />
		<anim name="FatWalkstart" />
		<anim name="FatWalkstart_Csaw" />
		<anim name="FatWalkSt_armed" />
		<anim name="FatWalkSt_Rocket" />
		<anim name="FatWalk_armed" />
		<anim name="FatWalk_Csaw" />
		<anim name="FatWalk_Rocket" />
		<anim name="IDLE_tired" /> 
	</group>
	<group name="FIGHT_B">
		<anim name="FightB_1" />
		<anim name="FightB_2" />
		<anim name="FightB_3" />
		<anim name="FightB_block" />
		<anim name="FightB_G" />
		<anim name="FightB_IDLE" />
		<anim name="FightB_M" />
		<anim name="HitB_1" />
		<anim name="HitB_2" />
		<anim name="HitB_3" /> 
	</group>
	<group name="FIGHT_C">
		<anim name="FightC_1" />
		<anim name="FightC_2" />
		<anim name="FightC_3" />
		<anim name="FightC_block" />
		<anim name="FightC_blocking" />
		<anim name="FightC_G" />
		<anim name="FightC_IDLE" />
		<anim name="FightC_M" />
		<anim name="FightC_Spar" />
		<anim name="HitC_1" />
		<anim name="HitC_2" />
		<anim name="HitC_3" /> 
	</group>
	<group name="FIGHT_D">
		<anim name="FightD_1" />
		<anim name="FightD_2" />
		<anim name="FightD_3" />
		<anim name="FightD_block" />
		<anim name="FightD_G" />
		<anim name="FightD_IDLE" />
		<anim name="FightD_M" />
		<anim name="HitD_1" />
		<anim name="HitD_2" />
		<anim name="HitD_3" /> 
	</group>
	<group name="FIGHT_E">
		<anim name="FightKick" />
		<anim name="FightKick_B" />
		<anim name="Hit_fightkick" />
		<anim name="Hit_fightkick_B" /> 
	</group>
	<group name="FINALE">
		<anim name="FIN_Climb_In" />
		<anim name="FIN_Cop1_ClimbOut2" />
		<anim name="FIN_Cop1_Loop" />
		<anim name="FIN_Cop1_Stomp" />
		<anim name="FIN_Hang_L" />
		<anim name="FIN_Hang_Loop" />
		<anim name="FIN_Hang_R" />
		<anim name="FIN_Hang_Slip" />
		<anim name="FIN_Jump_On" />
		<anim name="FIN_Land_Car" />
		<anim name="FIN_Land_Die" />
		<anim name="FIN_LegsUp" />
		<anim name="FIN_LegsUp_L" />
		<anim name="FIN_LegsUp_Loop" />
		<anim name="FIN_LegsUp_R" />
		<anim name="FIN_Let_Go" /> 
	</group>
	<group name="FINALE2">
		<anim name="FIN_Cop1_ClimbOut" />
		<anim name="FIN_Cop1_Fall" />
		<anim name="FIN_Cop1_Loop" />
		<anim name="FIN_Cop1_Shot" />
		<anim name="FIN_Cop1_Swing" />
		<anim name="FIN_Cop2_ClimbOut" />
		<anim name="FIN_Switch_P" />
		<anim name="FIN_Switch_S" /> 
	</group>
	<group name="FLAME">
		<anim name="FLAME_fire" /> 
	</group>
	<group name="Flowers">
		<anim name="Flower_attack" />
		<anim name="Flower_attack_M" />
		<anim name="Flower_Hit" /> 
	</group>
	<group name="FOOD">
		<anim name="EAT_Burger" />
		<anim name="EAT_Chicken" />
		<anim name="EAT_Pizza" />
		<anim name="EAT_Vomit_P" />
		<anim name="EAT_Vomit_SK" />
		<anim name="FF_Dam_Bkw" />
		<anim name="FF_Dam_Fwd" />
		<anim name="FF_Dam_Left" />
		<anim name="FF_Dam_Right" />
		<anim name="FF_Die_Bkw" />
		<anim name="FF_Die_Fwd" />
		<anim name="FF_Die_Left" />
		<anim name="FF_Die_Right" />
		<anim name="FF_Sit_Eat1" />
		<anim name="FF_Sit_Eat2" />
		<anim name="FF_Sit_Eat3" />
		<anim name="FF_Sit_In" />
		<anim name="FF_Sit_In_L" />
		<anim name="FF_Sit_In_R" />
		<anim name="FF_Sit_Look" />
		<anim name="FF_Sit_Loop" />
		<anim name="FF_Sit_Out_180" />
		<anim name="FF_Sit_Out_L_180" />
		<anim name="FF_Sit_Out_R_180" />
		<anim name="SHP_Thank" />
		<anim name="SHP_Tray_In" />
		<anim name="SHP_Tray_Lift" />
		<anim name="SHP_Tray_Lift_In" />
		<anim name="SHP_Tray_Lift_Loop" />
		<anim name="SHP_Tray_Lift_Out" />
		<anim name="SHP_Tray_Out" />
		<anim name="SHP_Tray_Pose" />
		<anim name="SHP_Tray_Return" /> 
	</group>
	<group name="Freeweights">
		<anim name="gym_barbell" />
		<anim name="gym_free_A" />
		<anim name="gym_free_B" />
		<anim name="gym_free_celebrate" />
		<anim name="gym_free_down" />
		<anim name="gym_free_loop" />
		<anim name="gym_free_pickup" />
		<anim name="gym_free_putdown" />
		<anim name="gym_free_up_smooth" /> 
	</group>
	<group name="GANGS">
		<anim name="DEALER_DEAL" />
		<anim name="DEALER_IDLE" />
		<anim name="drnkbr_prtl" />
		<anim name="drnkbr_prtl_F" />
		<anim name="DRUGS_BUY" />
		<anim name="hndshkaa" />
		<anim name="hndshkba" />
		<anim name="hndshkca" />
		<anim name="hndshkcb" />
		<anim name="hndshkda" />
		<anim name="hndshkea" />
		<anim name="hndshkfa" />
		<anim name="hndshkfa_swt" />
		<anim name="Invite_No" />
		<anim name="Invite_Yes" />
		<anim name="leanIDLE" />
		<anim name="leanIN" />
		<anim name="leanOUT" />
		<anim name="prtial_gngtlkA" />
		<anim name="prtial_gngtlkB" />
		<anim name="prtial_gngtlkC" />
		<anim name="prtial_gngtlkD" />
		<anim name="prtial_gngtlkE" />
		<anim name="prtial_gngtlkF" />
		<anim name="prtial_gngtlkG" />
		<anim name="prtial_gngtlkH" />
		<anim name="prtial_hndshk_01" />
		<anim name="prtial_hndshk_biz_01" />
		<anim name="shake_cara" />
		<anim name="shake_carK" />
		<anim name="shake_carSH" />
		<anim name="smkcig_prtl" />
		<anim name="smkcig_prtl_F" /> 
	</group>
	<group name="GHANDS">
		<anim name="gsign1" />
		<anim name="gsign1LH" />
		<anim name="gsign2" />
		<anim name="gsign2LH" />
		<anim name="gsign3" />
		<anim name="gsign3LH" />
		<anim name="gsign4" />
		<anim name="gsign4LH" />
		<anim name="gsign5" />
		<anim name="gsign5LH" />
		<anim name="LHGsign1" />
		<anim name="LHGsign2" />
		<anim name="LHGsign3" />
		<anim name="LHGsign4" />
		<anim name="LHGsign5" />
		<anim name="RHGsign1" />
		<anim name="RHGsign2" />
		<anim name="RHGsign3" />
		<anim name="RHGsign4" />
		<anim name="RHGsign5" /> 
	</group>
	<group name="GHETTO_DB">
		<anim name="GDB_Car2_PLY" />
		<anim name="GDB_Car2_SMO" />
		<anim name="GDB_Car2_SWE" />
		<anim name="GDB_Car_PLY" />
		<anim name="GDB_Car_RYD" />
		<anim name="GDB_Car_SMO" />
		<anim name="GDB_Car_SWE" /> 
	</group>
	<group name="goggles">
		<anim name="goggles_put_on" /> 
	</group>
	<group name="GRAFFITI">
		<anim name="graffiti_Chkout" />
		<anim name="spraycan_fire" /> 
	</group>
	<group name="GRAVEYARD">
		<anim name="mrnF_loop" />
		<anim name="mrnM_loop" />
		<anim name="prst_loopa" /> 
	</group>
	<group name="GRENADE">
		<anim name="WEAPON_start_throw" />
		<anim name="WEAPON_throw" />
		<anim name="WEAPON_throwu" /> 
	</group>
	<group name="GYMNASIUM">
		<anim name="GYMshadowbox" />
		<anim name="gym_bike_celebrate" />
		<anim name="gym_bike_fast" />
		<anim name="gym_bike_faster" />
		<anim name="gym_bike_getoff" />
		<anim name="gym_bike_geton" />
		<anim name="gym_bike_pedal" />
		<anim name="gym_bike_slow" />
		<anim name="gym_bike_still" />
		<anim name="gym_jog_falloff" />
		<anim name="gym_shadowbox" />
		<anim name="gym_tread_celebrate" />
		<anim name="gym_tread_falloff" />
		<anim name="gym_tread_getoff" />
		<anim name="gym_tread_geton" />
		<anim name="gym_tread_jog" />
		<anim name="gym_tread_sprint" />
		<anim name="gym_tread_tired" />
		<anim name="gym_tread_walk" />
		<anim name="gym_walk_falloff" />
		<anim name="Pedals_fast" />
		<anim name="Pedals_med" />
		<anim name="Pedals_slow" />
		<anim name="Pedals_still" /> 
	</group>
	<group name="HAIRCUTS">
		<anim name="BRB_Beard_01" />
		<anim name="BRB_Buy" />
		<anim name="BRB_Cut" />
		<anim name="BRB_Cut_In" />
		<anim name="BRB_Cut_Out" />
		<anim name="BRB_Hair_01" />
		<anim name="BRB_Hair_02" />
		<anim name="BRB_In" />
		<anim name="BRB_Loop" />
		<anim name="BRB_Out" />
		<anim name="BRB_Sit_In" />
		<anim name="BRB_Sit_Loop" />
		<anim name="BRB_Sit_Out" /> 
	</group>
	<group name="HEIST9">
		<anim name="CAS_G2_GasKO" />
		<anim name="swt_wllpk_L" />
		<anim name="swt_wllpk_L_back" />
		<anim name="swt_wllpk_R" />
		<anim name="swt_wllpk_R_back" />
		<anim name="swt_wllshoot_in_L" />
		<anim name="swt_wllshoot_in_R" />
		<anim name="swt_wllshoot_out_L" />
		<anim name="swt_wllshoot_out_R" />
		<anim name="Use_SwipeCard" /> 
	</group>
	<group name="INT_HOUSE">
		<anim name="BED_In_L" />
		<anim name="BED_In_R" />
		<anim name="BED_Loop_L" />
		<anim name="BED_Loop_R" />
		<anim name="BED_Out_L" />
		<anim name="BED_Out_R" />
		<anim name="LOU_In" />
		<anim name="LOU_Loop" />
		<anim name="LOU_Out" />
		<anim name="wash_up" /> 
	</group>
	<group name="INT_OFFICE">
		<anim name="FF_Dam_Fwd" />
		<anim name="OFF_Sit_2Idle_180" />
		<anim name="OFF_Sit_Bored_Loop" />
		<anim name="OFF_Sit_Crash" />
		<anim name="OFF_Sit_Drink" />
		<anim name="OFF_Sit_Idle_Loop" />
		<anim name="OFF_Sit_In" />
		<anim name="OFF_Sit_Read" />
		<anim name="OFF_Sit_Type_Loop" />
		<anim name="OFF_Sit_Watch" /> 
	</group>
	<group name="INT_SHOP">
		<anim name="shop_cashier" />
		<anim name="shop_in" />
		<anim name="shop_lookA" />
		<anim name="shop_lookB" />
		<anim name="shop_loop" />
		<anim name="shop_out" />
		<anim name="shop_pay" />
		<anim name="shop_shelf" /> 
	</group>
	<group name="JST_BUISNESS">
		<anim name="girl_01" />
		<anim name="girl_02" />
		<anim name="player_01" />
		<anim name="smoke_01" /> 
	</group>
	<group name="KART">
		<anim name="KART_getin_LHS" />
		<anim name="KART_getin_RHS" />
		<anim name="KART_getout_LHS" />
		<anim name="KART_getout_RHS" /> 
	</group>
	<group name="KISSING">
		<anim name="BD_GF_Wave" />
		<anim name="gfwave2" />
		<anim name="GF_CarArgue_01" />
		<anim name="GF_CarArgue_02" />
		<anim name="GF_CarSpot" />
		<anim name="GF_StreetArgue_01" />
		<anim name="GF_StreetArgue_02" />
		<anim name="gift_get" />
		<anim name="gift_give" />
		<anim name="Grlfrd_Kiss_01" />
		<anim name="Grlfrd_Kiss_02" />
		<anim name="Grlfrd_Kiss_03" />
		<anim name="Playa_Kiss_01" />
		<anim name="Playa_Kiss_02" />
		<anim name="Playa_Kiss_03" /> 
	</group>
	<group name="KNIFE">
		<anim name="KILL_Knife_Ped_Damage" />
		<anim name="KILL_Knife_Ped_Die" />
		<anim name="KILL_Knife_Player" />
		<anim name="KILL_Partial" />
		<anim name="knife_1" />
		<anim name="knife_2" />
		<anim name="knife_3" />
		<anim name="Knife_4" />
		<anim name="knife_block" />
		<anim name="Knife_G" />
		<anim name="knife_hit_1" />
		<anim name="knife_hit_2" />
		<anim name="knife_hit_3" />
		<anim name="knife_IDLE" />
		<anim name="knife_part" />
		<anim name="WEAPON_knifeidle" /> 
	</group>
	<group name="LAPDAN1">
		<anim name="LAPDAN_D" />
		<anim name="LAPDAN_P" /> 
	</group>
	<group name="LAPDAN2">
		<anim name="LAPDAN_D" />
		<anim name="LAPDAN_P" /> 
	</group>
	<group name="LAPDAN3">
		<anim name="LAPDAN_D" />
		<anim name="LAPDAN_P" /> 
	</group>
	<group name="LOWRIDER">
		<anim name="F_smklean_loop" />
		<anim name="lrgirl_bdbnce" />
		<anim name="lrgirl_hair" />
		<anim name="lrgirl_hurry" />
		<anim name="lrgirl_idleloop" />
		<anim name="lrgirl_idle_to_l0" />
		<anim name="lrgirl_l0_bnce" />
		<anim name="lrgirl_l0_loop" />
		<anim name="lrgirl_l0_to_l1" />
		<anim name="lrgirl_l12_to_l0" />
		<anim name="lrgirl_l1_bnce" />
		<anim name="lrgirl_l1_loop" />
		<anim name="lrgirl_l1_to_l2" />
		<anim name="lrgirl_l2_bnce" />
		<anim name="lrgirl_l2_loop" />
		<anim name="lrgirl_l2_to_l3" />
		<anim name="lrgirl_l345_to_l1" />
		<anim name="lrgirl_l3_bnce" />
		<anim name="lrgirl_l3_loop" />
		<anim name="lrgirl_l3_to_l4" />
		<anim name="lrgirl_l4_bnce" />
		<anim name="lrgirl_l4_loop" />
		<anim name="lrgirl_l4_to_l5" />
		<anim name="lrgirl_l5_bnce" />
		<anim name="lrgirl_l5_loop" />
		<anim name="M_smklean_loop" />
		<anim name="M_smkstnd_loop" />
		<anim name="prtial_gngtlkB" />
		<anim name="prtial_gngtlkC" />
		<anim name="prtial_gngtlkD" />
		<anim name="prtial_gngtlkE" />
		<anim name="prtial_gngtlkF" />
		<anim name="prtial_gngtlkG" />
		<anim name="prtial_gngtlkH" />
		<anim name="RAP_A_Loop" />
		<anim name="RAP_B_Loop" />
		<anim name="RAP_C_Loop" />
		<anim name="Sit_relaxed" />
		<anim name="Tap_hand" /> 
	</group>
	<group name="MD_CHASE">
		<anim name="Carhit_Hangon" />
		<anim name="Carhit_Tumble" />
		<anim name="donutdrop" />
		<anim name="Fen_Choppa_L1" />
		<anim name="Fen_Choppa_L2" />
		<anim name="Fen_Choppa_L3" />
		<anim name="Fen_Choppa_R1" />
		<anim name="Fen_Choppa_R2" />
		<anim name="Fen_Choppa_R3" />
		<anim name="Hangon_Stun_loop" />
		<anim name="Hangon_Stun_Turn" />
		<anim name="MD_BIKE_2_HANG" />
		<anim name="MD_BIKE_Jmp_BL" />
		<anim name="MD_BIKE_Jmp_F" />
		<anim name="MD_BIKE_Lnd_BL" />
		<anim name="MD_BIKE_Lnd_Die_BL" />
		<anim name="MD_BIKE_Lnd_Die_F" />
		<anim name="MD_BIKE_Lnd_F" />
		<anim name="MD_BIKE_Lnd_Roll" />
		<anim name="MD_BIKE_Lnd_Roll_F" />
		<anim name="MD_BIKE_Punch" />
		<anim name="MD_BIKE_Punch_F" />
		<anim name="MD_BIKE_Shot_F" />
		<anim name="MD_HANG_Lnd_Roll" />
		<anim name="MD_HANG_Loop" /> 
	</group>
	<group name="MD_END">
		<anim name="END_SC1_PLY" />
		<anim name="END_SC1_RYD" />
		<anim name="END_SC1_SMO" />
		<anim name="END_SC1_SWE" />
		<anim name="END_SC2_PLY" />
		<anim name="END_SC2_RYD" />
		<anim name="END_SC2_SMO" />
		<anim name="END_SC2_SWE" /> 
	</group>
	<group name="MEDIC">
		<anim name="CPR" /> 
	</group>
	<group name="MISC">
		<anim name="bitchslap" />
		<anim name="BMX_celebrate" />
		<anim name="BMX_comeon" />
		<anim name="bmx_idleloop_01" />
		<anim name="bmx_idleloop_02" />
		<anim name="bmx_talkleft_in" />
		<anim name="bmx_talkleft_loop" />
		<anim name="bmx_talkleft_out" />
		<anim name="bmx_talkright_in" />
		<anim name="bmx_talkright_loop" />
		<anim name="bmx_talkright_out" />
		<anim name="bng_wndw" />
		<anim name="bng_wndw_02" />
		<anim name="Case_pickup" />
		<anim name="door_jet" />
		<anim name="GRAB_L" />
		<anim name="GRAB_R" />
		<anim name="Hiker_Pose" />
		<anim name="Hiker_Pose_L" />
		<anim name="Idle_Chat_02" />
		<anim name="KAT_Throw_K" />
		<anim name="KAT_Throw_O" />
		<anim name="KAT_Throw_P" />
		<anim name="PASS_Rifle_O" />
		<anim name="PASS_Rifle_Ped" />
		<anim name="PASS_Rifle_Ply" />
		<anim name="pickup_box" />
		<anim name="Plane_door" />
		<anim name="Plane_exit" />
		<anim name="Plane_hijack" />
		<anim name="Plunger_01" />
		<anim name="Plyrlean_loop" />
		<anim name="plyr_shkhead" />
		<anim name="Run_Dive" />
		<anim name="Scratchballs_01" />
		<anim name="SEAT_LR" />
		<anim name="Seat_talk_01" />
		<anim name="Seat_talk_02" />
		<anim name="SEAT_watch" />
		<anim name="smalplane_door" />
		<anim name="smlplane_door" /> 
	</group>
	<group name="MTB">
		<anim name="MTB_back" />
		<anim name="MTB_bunnyhop" />
		<anim name="MTB_drivebyFT" />
		<anim name="MTB_driveby_LHS" />
		<anim name="MTB_driveby_RHS" />
		<anim name="MTB_fwd" />
		<anim name="MTB_getoffBACK" />
		<anim name="MTB_getoffLHS" />
		<anim name="MTB_getoffRHS" />
		<anim name="MTB_jumponL" />
		<anim name="MTB_jumponR" />
		<anim name="MTB_Left" />
		<anim name="MTB_pedal" />
		<anim name="MTB_pushes" />
		<anim name="MTB_Ride" />
		<anim name="MTB_Right" />
		<anim name="MTB_sprint" />
		<anim name="MTB_still" /> 
	</group>
	<group name="MUSCULAR">
		<anim name="MscleWalkst_armed" />
		<anim name="MscleWalkst_Csaw" />
		<anim name="Mscle_rckt_run" />
		<anim name="Mscle_rckt_walkst" />
		<anim name="Mscle_run_Csaw" />
		<anim name="MuscleIdle" />
		<anim name="MuscleIdle_armed" />
		<anim name="MuscleIdle_Csaw" />
		<anim name="MuscleIdle_rocket" />
		<anim name="MuscleRun" />
		<anim name="MuscleRun_armed" />
		<anim name="MuscleSprint" />
		<anim name="MuscleWalk" />
		<anim name="MuscleWalkstart" />
		<anim name="MuscleWalk_armed" />
		<anim name="Musclewalk_Csaw" />
		<anim name="Musclewalk_rocket" /> 
	</group>
	<group name="NEVADA">
		<anim name="NEVADA_getin" />
		<anim name="NEVADA_getout" /> 
	</group>
	<group name="ON_LOOKERS">
		<anim name="lkaround_in" />
		<anim name="lkaround_loop" />
		<anim name="lkaround_out" />
		<anim name="lkup_in" />
		<anim name="lkup_loop" />
		<anim name="lkup_out" />
		<anim name="lkup_point" />
		<anim name="panic_cower" />
		<anim name="panic_hide" />
		<anim name="panic_in" />
		<anim name="panic_loop" />
		<anim name="panic_out" />
		<anim name="panic_point" />
		<anim name="panic_shout" />
		<anim name="Pointup_in" />
		<anim name="Pointup_loop" />
		<anim name="Pointup_out" />
		<anim name="Pointup_shout" />
		<anim name="point_in" />
		<anim name="point_loop" />
		<anim name="point_out" />
		<anim name="shout_01" />
		<anim name="shout_02" />
		<anim name="shout_in" />
		<anim name="shout_loop" />
		<anim name="shout_out" />
		<anim name="wave_in" />
		<anim name="wave_loop" />
		<anim name="wave_out" /> 
	</group>
	<group name="OTB">
		<anim name="betslp_in" />
		<anim name="betslp_lkabt" />
		<anim name="betslp_loop" />
		<anim name="betslp_out" />
		<anim name="betslp_tnk" />
		<anim name="wtchrace_cmon" />
		<anim name="wtchrace_in" />
		<anim name="wtchrace_loop" />
		<anim name="wtchrace_lose" />
		<anim name="wtchrace_out" />
		<anim name="wtchrace_win" /> 
	</group>
	<group name="PARACHUTE">
		<anim name="FALL_skyDive" />
		<anim name="FALL_SkyDive_Accel" />
		<anim name="FALL_skyDive_DIE" />
		<anim name="FALL_SkyDive_L" />
		<anim name="FALL_SkyDive_R" />
		<anim name="PARA_decel" />
		<anim name="PARA_decel_O" />
		<anim name="PARA_float" />
		<anim name="PARA_float_O" />
		<anim name="PARA_Land" />
		<anim name="PARA_Land_O" />
		<anim name="PARA_Land_Water" />
		<anim name="PARA_Land_Water_O" />
		<anim name="PARA_open" />
		<anim name="PARA_open_O" />
		<anim name="PARA_Rip_Land_O" />
		<anim name="PARA_Rip_Loop_O" />
		<anim name="PARA_Rip_O" />
		<anim name="PARA_steerL" />
		<anim name="PARA_steerL_O" />
		<anim name="PARA_steerR" />
		<anim name="PARA_steerR_O" /> 
	</group>
	<group name="PARK">
		<anim name="Tai_Chi_in" />
		<anim name="Tai_Chi_Loop" />
		<anim name="Tai_Chi_Out" /> 
	</group>
	<group name="PAULNMAC">
		<anim name="Piss_in" />
		<anim name="Piss_loop" />
		<anim name="Piss_out" />
		<anim name="PnM_Argue1_A" />
		<anim name="PnM_Argue1_B" />
		<anim name="PnM_Argue2_A" />
		<anim name="PnM_Argue2_B" />
		<anim name="PnM_Loop_A" />
		<anim name="PnM_Loop_B" />
		<anim name="wank_in" />
		<anim name="wank_loop" />
		<anim name="wank_out" /> 
	</group>
	<group name="ped">
		<anim name="abseil" />
		<anim name="ARRESTgun" />
		<anim name="ATM" />
		<anim name="BIKE_elbowL" />
		<anim name="BIKE_elbowR" />
		<anim name="BIKE_fallR" />
		<anim name="BIKE_fall_off" />
		<anim name="BIKE_pickupL" />
		<anim name="BIKE_pickupR" />
		<anim name="BIKE_pullupL" />
		<anim name="BIKE_pullupR" />
		<anim name="bomber" />
		<anim name="CAR_alignHI_LHS" />
		<anim name="CAR_alignHI_RHS" />
		<anim name="CAR_align_LHS" />
		<anim name="CAR_align_RHS" />
		<anim name="CAR_closedoorL_LHS" />
		<anim name="CAR_closedoorL_RHS" />
		<anim name="CAR_closedoor_LHS" />
		<anim name="CAR_closedoor_RHS" />
		<anim name="CAR_close_LHS" />
		<anim name="CAR_close_RHS" />
		<anim name="CAR_crawloutRHS" />
		<anim name="CAR_dead_LHS" />
		<anim name="CAR_dead_RHS" />
		<anim name="CAR_doorlocked_LHS" />
		<anim name="CAR_doorlocked_RHS" />
		<anim name="CAR_fallout_LHS" />
		<anim name="CAR_fallout_RHS" />
		<anim name="CAR_getinL_LHS" />
		<anim name="CAR_getinL_RHS" />
		<anim name="CAR_getin_LHS" />
		<anim name="CAR_getin_RHS" />
		<anim name="CAR_getoutL_LHS" />
		<anim name="CAR_getoutL_RHS" />
		<anim name="CAR_getout_LHS" />
		<anim name="CAR_getout_RHS" />
		<anim name="car_hookertalk" />
		<anim name="CAR_jackedLHS" />
		<anim name="CAR_jackedRHS" />
		<anim name="CAR_jumpin_LHS" />
		<anim name="CAR_LB" />
		<anim name="CAR_LB_pro" />
		<anim name="CAR_LB_weak" />
		<anim name="CAR_LjackedLHS" />
		<anim name="CAR_LjackedRHS" />
		<anim name="CAR_Lshuffle_RHS" />
		<anim name="CAR_Lsit" />
		<anim name="CAR_open_LHS" />
		<anim name="CAR_open_RHS" />
		<anim name="CAR_pulloutL_LHS" />
		<anim name="CAR_pulloutL_RHS" />
		<anim name="CAR_pullout_LHS" />
		<anim name="CAR_pullout_RHS" />
		<anim name="CAR_Qjacked" />
		<anim name="CAR_rolldoor" />
		<anim name="CAR_rolldoorLO" />
		<anim name="CAR_rollout_LHS" />
		<anim name="CAR_rollout_RHS" />
		<anim name="CAR_shuffle_RHS" />
		<anim name="CAR_sit" />
		<anim name="CAR_sitp" />
		<anim name="CAR_sitpLO" />
		<anim name="CAR_sit_pro" />
		<anim name="CAR_sit_weak" />
		<anim name="CAR_tune_radio" />
		<anim name="CLIMB_idle" />
		<anim name="CLIMB_jump" />
		<anim name="CLIMB_jump2fall" />
		<anim name="CLIMB_jump_B" />
		<anim name="CLIMB_Pull" />
		<anim name="CLIMB_Stand" />
		<anim name="CLIMB_Stand_finish" />
		<anim name="cower" />
		<anim name="Crouch_Roll_L" />
		<anim name="Crouch_Roll_R" />
		<anim name="DAM_armL_frmBK" />
		<anim name="DAM_armL_frmFT" />
		<anim name="DAM_armL_frmLT" />
		<anim name="DAM_armR_frmBK" />
		<anim name="DAM_armR_frmFT" />
		<anim name="DAM_armR_frmRT" />
		<anim name="DAM_LegL_frmBK" />
		<anim name="DAM_LegL_frmFT" />
		<anim name="DAM_LegL_frmLT" />
		<anim name="DAM_LegR_frmBK" />
		<anim name="DAM_LegR_frmFT" />
		<anim name="DAM_LegR_frmRT" />
		<anim name="DAM_stomach_frmBK" />
		<anim name="DAM_stomach_frmFT" />
		<anim name="DAM_stomach_frmLT" />
		<anim name="DAM_stomach_frmRT" />
		<anim name="DOOR_LHinge_O" />
		<anim name="DOOR_RHinge_O" />
		<anim name="DrivebyL_L" />
		<anim name="DrivebyL_R" />
		<anim name="Driveby_L" />
		<anim name="Driveby_R" />
		<anim name="DRIVE_BOAT" />
		<anim name="DRIVE_BOAT_back" />
		<anim name="DRIVE_BOAT_L" />
		<anim name="DRIVE_BOAT_R" />
		<anim name="Drive_L" />
		<anim name="Drive_LO_l" />
		<anim name="Drive_LO_R" />
		<anim name="Drive_L_pro" />
		<anim name="Drive_L_pro_slow" />
		<anim name="Drive_L_slow" />
		<anim name="Drive_L_weak" />
		<anim name="Drive_L_weak_slow" />
		<anim name="Drive_R" />
		<anim name="Drive_R_pro" />
		<anim name="Drive_R_pro_slow" />
		<anim name="Drive_R_slow" />
		<anim name="Drive_R_weak" />
		<anim name="Drive_R_weak_slow" />
		<anim name="Drive_truck" />
		<anim name="DRIVE_truck_back" />
		<anim name="DRIVE_truck_L" />
		<anim name="DRIVE_truck_R" />
		<anim name="Drown" />
		<anim name="DUCK_cower" />
		<anim name="endchat_01" />
		<anim name="endchat_02" />
		<anim name="endchat_03" />
		<anim name="EV_dive" />
		<anim name="EV_step" />
		<anim name="facanger" />
		<anim name="facgum" />
		<anim name="facsurp" />
		<anim name="facsurpm" />
		<anim name="factalk" />
		<anim name="facurios" />
		<anim name="FALL_back" />
		<anim name="FALL_collapse" />
		<anim name="FALL_fall" />
		<anim name="FALL_front" />
		<anim name="FALL_glide" />
		<anim name="FALL_land" />
		<anim name="FALL_skyDive" />
		<anim name="Fight2Idle" />
		<anim name="FightA_1" />
		<anim name="FightA_2" />
		<anim name="FightA_3" />
		<anim name="FightA_block" />
		<anim name="FightA_G" />
		<anim name="FightA_M" />
		<anim name="FIGHTIDLE" />
		<anim name="FightShB" />
		<anim name="FightShF" />
		<anim name="FightSh_BWD" />
		<anim name="FightSh_FWD" />
		<anim name="FightSh_Left" />
		<anim name="FightSh_Right" />
		<anim name="flee_lkaround_01" />
		<anim name="FLOOR_hit" />
		<anim name="FLOOR_hit_f" />
		<anim name="fucku" />
		<anim name="gang_gunstand" />
		<anim name="gas_cwr" />
		<anim name="getup" />
		<anim name="getup_front" />
		<anim name="gum_eat" />
		<anim name="GunCrouchBwd" />
		<anim name="GunCrouchFwd" />
		<anim name="GunMove_BWD" />
		<anim name="GunMove_FWD" />
		<anim name="GunMove_L" />
		<anim name="GunMove_R" />
		<anim name="Gun_2_IDLE" />
		<anim name="GUN_BUTT" />
		<anim name="GUN_BUTT_crouch" />
		<anim name="Gun_stand" />
		<anim name="handscower" />
		<anim name="handsup" />
		<anim name="HitA_1" />
		<anim name="HitA_2" />
		<anim name="HitA_3" />
		<anim name="HIT_back" />
		<anim name="HIT_behind" />
		<anim name="HIT_front" />
		<anim name="HIT_GUN_BUTT" />
		<anim name="HIT_L" />
		<anim name="HIT_R" />
		<anim name="HIT_walk" />
		<anim name="HIT_wall" />
		<anim name="Idlestance_fat" />
		<anim name="idlestance_old" />
		<anim name="IDLE_armed" />
		<anim name="IDLE_chat" />
		<anim name="IDLE_csaw" />
		<anim name="Idle_Gang1" />
		<anim name="IDLE_HBHB" />
		<anim name="IDLE_ROCKET" />
		<anim name="IDLE_stance" />
		<anim name="IDLE_taxi" />
		<anim name="IDLE_tired" />
		<anim name="Jetpack_Idle" />
		<anim name="JOG_femaleA" />
		<anim name="JOG_maleA" />
		<anim name="JUMP_glide" />
		<anim name="JUMP_land" />
		<anim name="JUMP_launch" />
		<anim name="JUMP_launch_R" />
		<anim name="KART_drive" />
		<anim name="KART_L" />
		<anim name="KART_LB" />
		<anim name="KART_R" />
		<anim name="KD_left" />
		<anim name="KD_right" />
		<anim name="KO_shot_face" />
		<anim name="KO_shot_front" />
		<anim name="KO_shot_stom" />
		<anim name="KO_skid_back" />
		<anim name="KO_skid_front" />
		<anim name="KO_spin_L" />
		<anim name="KO_spin_R" />
		<anim name="pass_Smoke_in_car" />
		<anim name="phone_in" />
		<anim name="phone_out" />
		<anim name="phone_talk" />
		<anim name="Player_Sneak" />
		<anim name="Player_Sneak_walkstart" />
		<anim name="roadcross" />
		<anim name="roadcross_female" />
		<anim name="roadcross_gang" />
		<anim name="roadcross_old" />
		<anim name="run_1armed" />
		<anim name="run_armed" />
		<anim name="run_civi" />
		<anim name="run_csaw" />
		<anim name="run_fat" />
		<anim name="run_fatold" />
		<anim name="run_gang1" />
		<anim name="run_left" />
		<anim name="run_old" />
		<anim name="run_player" />
		<anim name="run_right" />
		<anim name="run_rocket" />
		<anim name="Run_stop" />
		<anim name="Run_stopR" />
		<anim name="Run_Wuzi" />
		<anim name="SEAT_down" />
		<anim name="SEAT_idle" />
		<anim name="SEAT_up" />
		<anim name="SHOT_leftP" />
		<anim name="SHOT_partial" />
		<anim name="SHOT_partial_B" />
		<anim name="SHOT_rightP" />
		<anim name="Shove_Partial" />
		<anim name="Smoke_in_car" />
		<anim name="sprint_civi" />
		<anim name="sprint_panic" />
		<anim name="Sprint_Wuzi" />
		<anim name="swat_run" />
		<anim name="Swim_Tread" />
		<anim name="Tap_hand" />
		<anim name="Tap_handP" />
		<anim name="turn_180" />
		<anim name="Turn_L" />
		<anim name="Turn_R" />
		<anim name="WALK_armed" />
		<anim name="WALK_civi" />
		<anim name="WALK_csaw" />
		<anim name="Walk_DoorPartial" />
		<anim name="WALK_drunk" />
		<anim name="WALK_fat" />
		<anim name="WALK_fatold" />
		<anim name="WALK_gang1" />
		<anim name="WALK_gang2" />
		<anim name="WALK_old" />
		<anim name="WALK_player" />
		<anim name="WALK_rocket" />
		<anim name="WALK_shuffle" />
		<anim name="WALK_start" />
		<anim name="WALK_start_armed" />
		<anim name="WALK_start_csaw" />
		<anim name="WALK_start_rocket" />
		<anim name="Walk_Wuzi" />
		<anim name="WEAPON_crouch" />
		<anim name="woman_idlestance" />
		<anim name="woman_run" />
		<anim name="WOMAN_runbusy" />
		<anim name="WOMAN_runfatold" />
		<anim name="woman_runpanic" />
		<anim name="WOMAN_runsexy" />
		<anim name="WOMAN_walkbusy" />
		<anim name="WOMAN_walkfatold" />
		<anim name="WOMAN_walknorm" />
		<anim name="WOMAN_walkold" />
		<anim name="WOMAN_walkpro" />
		<anim name="WOMAN_walksexy" />
		<anim name="WOMAN_walkshop" />
		<anim name="XPRESSscratch" /> 
	</group>
	<group name="PLAYER_DVBYS">
		<anim name="Plyr_DrivebyBwd" />
		<anim name="Plyr_DrivebyFwd" />
		<anim name="Plyr_DrivebyLHS" />
		<anim name="Plyr_DrivebyRHS" /> 
	</group>
	<group name="PLAYIDLES">
		<anim name="shift" />
		<anim name="shldr" />
		<anim name="stretch" />
		<anim name="strleg" />
		<anim name="time" /> 
	</group>
	<group name="POLICE">
		<anim name="CopTraf_Away" />
		<anim name="CopTraf_Come" />
		<anim name="CopTraf_Left" />
		<anim name="CopTraf_Stop" />
		<anim name="COP_getoutcar_LHS" />
		<anim name="Cop_move_FWD" />
		<anim name="crm_drgbst_01" />
		<anim name="Door_Kick" />
		<anim name="plc_drgbst_01" />
		<anim name="plc_drgbst_02" /> 
	</group>
	<group name="POOL">
		<anim name="POOL_ChalkCue" />
		<anim name="POOL_Idle_Stance" />
		<anim name="POOL_Long_Shot" />
		<anim name="POOL_Long_Shot_O" />
		<anim name="POOL_Long_Start" />
		<anim name="POOL_Long_Start_O" />
		<anim name="POOL_Med_Shot" />
		<anim name="POOL_Med_Shot_O" />
		<anim name="POOL_Med_Start" />
		<anim name="POOL_Med_Start_O" />
		<anim name="POOL_Place_White" />
		<anim name="POOL_Short_Shot" />
		<anim name="POOL_Short_Shot_O" />
		<anim name="POOL_Short_Start" />
		<anim name="POOL_Short_Start_O" />
		<anim name="POOL_Walk" />
		<anim name="POOL_Walk_Start" />
		<anim name="POOL_XLong_Shot" />
		<anim name="POOL_XLong_Shot_O" />
		<anim name="POOL_XLong_Start" />
		<anim name="POOL_XLong_Start_O" /> 
	</group>
	<group name="POOR">
		<anim name="WINWASH_Start" />
		<anim name="WINWASH_Wash2Beg" /> 
	</group>
	<group name="PYTHON">
		<anim name="python_crouchfire" />
		<anim name="python_crouchreload" />
		<anim name="python_fire" />
		<anim name="python_fire_poor" />
		<anim name="python_reload" /> 
	</group>
	<group name="QUAD">
		<anim name="QUAD_back" />
		<anim name="QUAD_driveby_FT" />
		<anim name="QUAD_driveby_LHS" />
		<anim name="QUAD_driveby_RHS" />
		<anim name="QUAD_FWD" />
		<anim name="QUAD_getoff_B" />
		<anim name="QUAD_getoff_LHS" />
		<anim name="QUAD_getoff_RHS" />
		<anim name="QUAD_geton_LHS" />
		<anim name="QUAD_geton_RHS" />
		<anim name="QUAD_hit" />
		<anim name="QUAD_kick" />
		<anim name="QUAD_Left" />
		<anim name="QUAD_passenger" />
		<anim name="QUAD_reverse" />
		<anim name="QUAD_ride" />
		<anim name="QUAD_Right" /> 
	</group>
	<group name="QUAD_DBZ">
		<anim name="Pass_Driveby_BWD" />
		<anim name="Pass_Driveby_FWD" />
		<anim name="Pass_Driveby_LHS" />
		<anim name="Pass_Driveby_RHS" /> 
	</group>
	<group name="RAPPING">
		<anim name="Laugh_01" />
		<anim name="RAP_A_IN" />
		<anim name="RAP_A_Loop" />
		<anim name="RAP_A_OUT" />
		<anim name="RAP_B_IN" />
		<anim name="RAP_B_Loop" />
		<anim name="RAP_B_OUT" />
		<anim name="RAP_C_Loop" /> 
	</group>
	<group name="RIFLE">
		<anim name="RIFLE_crouchfire" />
		<anim name="RIFLE_crouchload" />
		<anim name="RIFLE_fire" />
		<anim name="RIFLE_fire_poor" />
		<anim name="RIFLE_load" /> 
	</group>
	<group name="RIOT">
		<anim name="RIOT_ANGRY" />
		<anim name="RIOT_ANGRY_B" />
		<anim name="RIOT_challenge" />
		<anim name="RIOT_CHANT" />
		<anim name="RIOT_FUKU" />
		<anim name="RIOT_PUNCHES" />
		<anim name="RIOT_shout" /> 
	</group>
	<group name="ROB_BANK">
		<anim name="CAT_Safe_End" />
		<anim name="CAT_Safe_Open" />
		<anim name="CAT_Safe_Open_O" />
		<anim name="CAT_Safe_Rob" />
		<anim name="SHP_HandsUp_Scr" /> 
	</group>
	<group name="ROCKET">
		<anim name="idle_rocket" />
		<anim name="RocketFire" />
		<anim name="run_rocket" />
		<anim name="walk_rocket" />
		<anim name="WALK_start_rocket" /> 
	</group>
	<group name="RUSTLER">
		<anim name="Plane_align_LHS" />
		<anim name="Plane_close" />
		<anim name="Plane_getin" />
		<anim name="Plane_getout" />
		<anim name="Plane_open" /> 
	</group>
	<group name="RYDER">
		<anim name="RYD_Beckon_01" />
		<anim name="RYD_Beckon_02" />
		<anim name="RYD_Beckon_03" />
		<anim name="RYD_Die_PT1" />
		<anim name="RYD_Die_PT2" />
		<anim name="Van_Crate_L" />
		<anim name="Van_Crate_R" />
		<anim name="Van_Fall_L" />
		<anim name="Van_Fall_R" />
		<anim name="Van_Lean_L" />
		<anim name="Van_Lean_R" />
		<anim name="VAN_PickUp_E" />
		<anim name="VAN_PickUp_S" />
		<anim name="Van_Stand" />
		<anim name="Van_Stand_Crate" />
		<anim name="Van_Throw" /> 
	</group>
	<group name="SCRATCHING">
		<anim name="scdldlp" />
		<anim name="scdlulp" />
		<anim name="scdrdlp" />
		<anim name="scdrulp" />
		<anim name="sclng_l" />
		<anim name="sclng_r" />
		<anim name="scmid_l" />
		<anim name="scmid_r" />
		<anim name="scshrtl" />
		<anim name="scshrtr" />
		<anim name="sc_ltor" />
		<anim name="sc_rtol" /> 
	</group>
	<group name="SHAMAL">
		<anim name="SHAMAL_align" />
		<anim name="SHAMAL_getin_LHS" />
		<anim name="SHAMAL_getout_LHS" />
		<anim name="SHAMAL_open" /> 
	</group>
	<group name="SHOP">
		<anim name="ROB_2Idle" />
		<anim name="ROB_Loop" />
		<anim name="ROB_Loop_Threat" />
		<anim name="ROB_Shifty" />
		<anim name="ROB_StickUp_In" />
		<anim name="SHP_Duck" />
		<anim name="SHP_Duck_Aim" />
		<anim name="SHP_Duck_Fire" />
		<anim name="SHP_Gun_Aim" />
		<anim name="SHP_Gun_Duck" />
		<anim name="SHP_Gun_Fire" />
		<anim name="SHP_Gun_Grab" />
		<anim name="SHP_Gun_Threat" />
		<anim name="SHP_HandsUp_Scr" />
		<anim name="SHP_Jump_Glide" />
		<anim name="SHP_Jump_Land" />
		<anim name="SHP_Jump_Launch" />
		<anim name="SHP_Rob_GiveCash" />
		<anim name="SHP_Rob_HandsUp" />
		<anim name="SHP_Rob_React" />
		<anim name="SHP_Serve_End" />
		<anim name="SHP_Serve_Idle" />
		<anim name="SHP_Serve_Loop" />
		<anim name="SHP_Serve_Start" />
		<anim name="Smoke_RYD" /> 
	</group>
	<group name="SHOTGUN">
		<anim name="shotgun_crouchfire" />
		<anim name="shotgun_fire" />
		<anim name="shotgun_fire_poor" /> 
	</group>
	<group name="SILENCED">
		<anim name="CrouchReload" />
		<anim name="SilenceCrouchfire" />
		<anim name="Silence_fire" />
		<anim name="Silence_reload" /> 
	</group>
	<group name="SKATE">
		<anim name="skate_idle" />
		<anim name="skate_run" />
		<anim name="skate_sprint" /> 
	</group>
	<group name="SMOKING">
		<anim name="F_smklean_loop" />
		<anim name="M_smklean_loop" />
		<anim name="M_smkstnd_loop" />
		<anim name="M_smk_drag" />
		<anim name="M_smk_in" />
		<anim name="M_smk_loop" />
		<anim name="M_smk_out" />
		<anim name="M_smk_tap" /> 
	</group>
	<group name="SNIPER">
		<anim name="WEAPON_sniper" /> 
	</group>
	<group name="SPRAYCAN">
		<anim name="spraycan_fire" />
		<anim name="spraycan_full" /> 
	</group>
	<group name="STRIP">
		<anim name="PLY_CASH" />
		<anim name="PUN_CASH" />
		<anim name="PUN_HOLLER" />
		<anim name="PUN_LOOP" />
		<anim name="strip_A" />
		<anim name="strip_B" />
		<anim name="strip_C" />
		<anim name="strip_D" />
		<anim name="strip_E" />
		<anim name="strip_F" />
		<anim name="strip_G" />
		<anim name="STR_A2B" />
		<anim name="STR_B2A" />
		<anim name="STR_B2C" />
		<anim name="STR_C1" />
		<anim name="STR_C2" />
		<anim name="STR_C2B" />
		<anim name="STR_Loop_A" />
		<anim name="STR_Loop_B" />
		<anim name="STR_Loop_C" /> 
	</group>
	<group name="SUNBATHE">
		<anim name="batherdown" />
		<anim name="batherup" />
		<anim name="Lay_Bac_in" />
		<anim name="Lay_Bac_out" />
		<anim name="ParkSit_M_IdleA" />
		<anim name="ParkSit_M_IdleB" />
		<anim name="ParkSit_M_IdleC" />
		<anim name="ParkSit_M_in" />
		<anim name="ParkSit_M_out" />
		<anim name="ParkSit_W_idleA" />
		<anim name="ParkSit_W_idleB" />
		<anim name="ParkSit_W_idleC" />
		<anim name="ParkSit_W_in" />
		<anim name="ParkSit_W_out" />
		<anim name="SBATHE_F_LieB2Sit" />
		<anim name="SBATHE_F_Out" />
		<anim name="SitnWait_in_W" />
		<anim name="SitnWait_out_W" /> 
	</group>
	<group name="SWAT">
		<anim name="gnstwall_injurd" />
		<anim name="JMP_Wall1m_180" />
		<anim name="Rail_fall" />
		<anim name="Rail_fall_crawl" />
		<anim name="swt_breach_01" />
		<anim name="swt_breach_02" />
		<anim name="swt_breach_03" />
		<anim name="swt_go" />
		<anim name="swt_lkt" />
		<anim name="swt_sty" />
		<anim name="swt_vent_01" />
		<anim name="swt_vent_02" />
		<anim name="swt_vnt_sht_die" />
		<anim name="swt_vnt_sht_in" />
		<anim name="swt_vnt_sht_loop" />
		<anim name="swt_wllpk_L" />
		<anim name="swt_wllpk_L_back" />
		<anim name="swt_wllpk_R" />
		<anim name="swt_wllpk_R_back" />
		<anim name="swt_wllshoot_in_L" />
		<anim name="swt_wllshoot_in_R" />
		<anim name="swt_wllshoot_out_L" />
		<anim name="swt_wllshoot_out_R" /> 
	</group>
	<group name="SWEET">
		<anim name="ho_ass_slapped" />
		<anim name="LaFin_Player" />
		<anim name="LaFin_Sweet" />
		<anim name="plyr_hndshldr_01" />
		<anim name="sweet_ass_slap" />
		<anim name="sweet_hndshldr_01" />
		<anim name="Sweet_injuredloop" /> 
	</group>
	<group name="SWIM">
		<anim name="Swim_Breast" />
		<anim name="SWIM_crawl" />
		<anim name="Swim_Dive_Under" />
		<anim name="Swim_Glide" />
		<anim name="Swim_jumpout" />
		<anim name="Swim_Tread" />
		<anim name="Swim_Under" /> 
	</group>
	<group name="SWORD">
		<anim name="sword_1" />
		<anim name="sword_2" />
		<anim name="sword_3" />
		<anim name="sword_4" />
		<anim name="sword_block" />
		<anim name="Sword_Hit_1" />
		<anim name="Sword_Hit_2" />
		<anim name="Sword_Hit_3" />
		<anim name="sword_IDLE" />
		<anim name="sword_part" /> 
	</group>
	<group name="TANK">
		<anim name="TANK_align_LHS" />
		<anim name="TANK_close_LHS" />
		<anim name="TANK_doorlocked" />
		<anim name="TANK_getin_LHS" />
		<anim name="TANK_getout_LHS" />
		<anim name="TANK_open_LHS" /> 
	</group>
	<group name="TATTOOS">
		<anim name="TAT_ArmL_In_O" />
		<anim name="TAT_ArmL_In_P" />
		<anim name="TAT_ArmL_In_T" />
		<anim name="TAT_ArmL_Out_O" />
		<anim name="TAT_ArmL_Out_P" />
		<anim name="TAT_ArmL_Out_T" />
		<anim name="TAT_ArmL_Pose_O" />
		<anim name="TAT_ArmL_Pose_P" />
		<anim name="TAT_ArmL_Pose_T" />
		<anim name="TAT_ArmR_In_O" />
		<anim name="TAT_ArmR_In_P" />
		<anim name="TAT_ArmR_In_T" />
		<anim name="TAT_ArmR_Out_O" />
		<anim name="TAT_ArmR_Out_P" />
		<anim name="TAT_ArmR_Out_T" />
		<anim name="TAT_ArmR_Pose_O" />
		<anim name="TAT_ArmR_Pose_P" />
		<anim name="TAT_ArmR_Pose_T" />
		<anim name="TAT_Back_In_O" />
		<anim name="TAT_Back_In_P" />
		<anim name="TAT_Back_In_T" />
		<anim name="TAT_Back_Out_O" />
		<anim name="TAT_Back_Out_P" />
		<anim name="TAT_Back_Out_T" />
		<anim name="TAT_Back_Pose_O" />
		<anim name="TAT_Back_Pose_P" />
		<anim name="TAT_Back_Pose_T" />
		<anim name="TAT_Back_Sit_In_P" />
		<anim name="TAT_Back_Sit_Loop_P" />
		<anim name="TAT_Back_Sit_Out_P" />
		<anim name="TAT_Bel_In_O" />
		<anim name="TAT_Bel_In_T" />
		<anim name="TAT_Bel_Out_O" />
		<anim name="TAT_Bel_Out_T" />
		<anim name="TAT_Bel_Pose_O" />
		<anim name="TAT_Bel_Pose_T" />
		<anim name="TAT_Che_In_O" />
		<anim name="TAT_Che_In_P" />
		<anim name="TAT_Che_In_T" />
		<anim name="TAT_Che_Out_O" />
		<anim name="TAT_Che_Out_P" />
		<anim name="TAT_Che_Out_T" />
		<anim name="TAT_Che_Pose_O" />
		<anim name="TAT_Che_Pose_P" />
		<anim name="TAT_Che_Pose_T" />
		<anim name="TAT_Drop_O" />
		<anim name="TAT_Idle_Loop_O" />
		<anim name="TAT_Idle_Loop_T" />
		<anim name="TAT_Sit_In_O" />
		<anim name="TAT_Sit_In_P" />
		<anim name="TAT_Sit_In_T" />
		<anim name="TAT_Sit_Loop_O" />
		<anim name="TAT_Sit_Loop_P" />
		<anim name="TAT_Sit_Loop_T" />
		<anim name="TAT_Sit_Out_O" />
		<anim name="TAT_Sit_Out_P" />
		<anim name="TAT_Sit_Out_T" /> 
	</group>
	<group name="TEC">
		<anim name="TEC_crouchfire" />
		<anim name="TEC_crouchreload" />
		<anim name="TEC_fire" />
		<anim name="TEC_reload" /> 
	</group>
	<group name="TRAIN">
		<anim name="tran_gtup" />
		<anim name="tran_hng" />
		<anim name="tran_ouch" />
		<anim name="tran_stmb" /> 
	</group>
	<group name="TRUCK">
		<anim name="TRUCK_ALIGN_LHS" />
		<anim name="TRUCK_ALIGN_RHS" />
		<anim name="TRUCK_closedoor_LHS" />
		<anim name="TRUCK_closedoor_RHS" />
		<anim name="TRUCK_close_LHS" />
		<anim name="TRUCK_close_RHS" />
		<anim name="TRUCK_getin_LHS" />
		<anim name="TRUCK_getin_RHS" />
		<anim name="TRUCK_getout_LHS" />
		<anim name="TRUCK_getout_RHS" />
		<anim name="TRUCK_jackedLHS" />
		<anim name="TRUCK_jackedRHS" />
		<anim name="TRUCK_open_LHS" />
		<anim name="TRUCK_open_RHS" />
		<anim name="TRUCK_pullout_LHS" />
		<anim name="TRUCK_pullout_RHS" />
		<anim name="TRUCK_Shuffle" /> 
	</group>
	<group name="UZI">
		<anim name="UZI_crouchfire" />
		<anim name="UZI_crouchreload" />
		<anim name="UZI_fire" />
		<anim name="UZI_fire_poor" />
		<anim name="UZI_reload" /> 
	</group>
	<group name="VAN">
		<anim name="VAN_close_back_LHS" />
		<anim name="VAN_close_back_RHS" />
		<anim name="VAN_getin_Back_LHS" />
		<anim name="VAN_getin_Back_RHS" />
		<anim name="VAN_getout_back_LHS" />
		<anim name="VAN_getout_back_RHS" />
		<anim name="VAN_open_back_LHS" />
		<anim name="VAN_open_back_RHS" /> 
	</group>
	<group name="VENDING">
		<anim name="VEND_Drink2_P" />
		<anim name="VEND_Drink_P" />
		<anim name="vend_eat1_P" />
		<anim name="VEND_Eat_P" />
		<anim name="VEND_Use" />
		<anim name="VEND_Use_pt2" /> 
	</group>
	<group name="VORTEX">
		<anim name="CAR_jumpin_LHS" />
		<anim name="CAR_jumpin_RHS" />
		<anim name="vortex_getout_LHS" />
		<anim name="vortex_getout_RHS" /> 
	</group>
	<group name="WAYFARER">
		<anim name="WF_Back" />
		<anim name="WF_drivebyFT" />
		<anim name="WF_drivebyLHS" />
		<anim name="WF_drivebyRHS" />
		<anim name="WF_Fwd" />
		<anim name="WF_getoffBACK" />
		<anim name="WF_getoffLHS" />
		<anim name="WF_getoffRHS" />
		<anim name="WF_hit" />
		<anim name="WF_jumponL" />
		<anim name="WF_jumponR" />
		<anim name="WF_kick" />
		<anim name="WF_Left" />
		<anim name="WF_passenger" />
		<anim name="WF_pushes" />
		<anim name="WF_Ride" />
		<anim name="WF_Right" />
		<anim name="WF_Still" /> 
	</group>
	<group name="WEAPONS">
		<anim name="SHP_1H_Lift" />
		<anim name="SHP_1H_Lift_End" />
		<anim name="SHP_1H_Ret" />
		<anim name="SHP_1H_Ret_S" />
		<anim name="SHP_2H_Lift" />
		<anim name="SHP_2H_Lift_End" />
		<anim name="SHP_2H_Ret" />
		<anim name="SHP_2H_Ret_S" />
		<anim name="SHP_Ar_Lift" />
		<anim name="SHP_Ar_Lift_End" />
		<anim name="SHP_Ar_Ret" />
		<anim name="SHP_Ar_Ret_S" />
		<anim name="SHP_G_Lift_In" />
		<anim name="SHP_G_Lift_Out" />
		<anim name="SHP_Tray_In" />
		<anim name="SHP_Tray_Out" />
		<anim name="SHP_Tray_Pose" /> 
	</group>
	<group name="WUZI">
		<anim name="CS_Dead_Guy" />
		<anim name="CS_Plyr_pt1" />
		<anim name="CS_Plyr_pt2" />
		<anim name="CS_Wuzi_pt1" />
		<anim name="CS_Wuzi_pt2" />
		<anim name="Walkstart_Idle_01" />
		<anim name="Wuzi_follow" />
		<anim name="Wuzi_Greet_Plyr" />
		<anim name="Wuzi_Greet_Wuzi" />
		<anim name="Wuzi_grnd_chk" />
		<anim name="Wuzi_stand_loop" />
		<anim name="Wuzi_Walk" />
	</group>
</catalog> 

 

 

por si te da pereza buscarla asi búscalo acá están mas ordenadas

 

estas animaciones son las del freeroam creo que son todas las que existen y las mayoría usan estas tipo de animaciones suerte amigo ;D

si puedes fijarte mas abajo de esas animaciones del link que te eh dado estan unas funciones que te ayudaran

Edited by Therichter

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